Tier List

Tier List
Tier List for the Fantasy ideas. The tier list is based off the following:


 * Creativity - Is this just a rip off of something else or is it actually a new idea?
 * Balancing - How does this idea compare to other things already in the game? Does it completely break the game? (Note: More OP petals or harder mobs should be rarer, rarity counts!)
 * Information - If the page for an idea has little information, it's not getting a high spot, period! Be as detailed as possible!
 * Simplicity - The best ideas are the simple ones. If an idea is too complex, it's probably not getting a high spot.
 * Implementation - How easy would it be to add this? Would it require a lot of work or a little?
 * Scoring - Scores are formatted like this [a, b, c, d, e, f] where a=creativity, b=balancing, c=information, d=simplicity, e=implementation, and f=total score. Scores on a scale of 1-5, so the minimum is 5 and the maximum is 25.
 * Placing - Placing is by score.
 * 0-9 - F
 * 10-12 - D
 * 13-15 - C
 * 16-18 - B
 * 19-21 - A
 * 22-25 - S
 * Note: This is based off the opinions of wiki contributors. If you have a different idea of where on the tier list it should be, post it in the comments. Also, if the idea isn't in the fantasy ideas category, it may not be found by editors.
 * Another note: Ideas that are buffs/nerfs and/oraren't included here

Without further ado, here is the tier list for the fantasy ideas:

S Tier

 * Pineapple - [5, 5, 5, 5, 4, 24] An excellent fantasy idea that heals other petals. This could work great in some builds, though it may be most useful in tank builds because the healing effect will be used more, and deathwheel builds, due to the sheer number of petals. All around great idea that definitely should be added to the game.
 * Grass - [4, 5, 5, 5, 5, 24] It drops some petals and is very weak. Not much else to see other than this would be good to add if the dev wants to add other petals.
 * Panacea - [5, 4, 5, 5, 5, 24] This has everything a fantasy idea needs. It is a new, balanced idea that would be very useful to have in the game. The page is short yet detailed at the same time, and there's nothing that would be hard to implement. The only issue is that debuffs are not commonly used in the first place, aside from iris, and all this would do is discourage players from using dandelion and honey, which are already rarely used. It's not game breaking by any means and is a very simple yet creative idea.
 * Branch - [5, 5, 3, 5, 5, 23] A nice simple petal. Great against builds like death wheel which rely on their knockback, but this can be a double edged sword (sometimes knockback helps you). Plz add this now! It won't though because the dev just forgot about this game)
 * Soap - [5, 4, 5, 5, 4, 23] A very creative idea that could encourage players to wash their hands. I think this petal could actually use a buff, since not a lot of players use debuff petals. I think the respawn time should be lowered to 1-2 seconds, so it can still do combat if the enemy player is not using debuff petals.
 * Double Heavy - [3, 5, 5, 5, 5, 23] Not that creative, but definitely a great idea. I feel that we are lacking a lot of rare petals that can actually do combat on their own. Plenty of information on the page, it even has a picture! Very simple and easy to implement.
 * Stem - [5, 4, 4, 5, 5, 23] Doubles XP from mobs. This is a great starter petal to level up quickly, and is generally good for pacifist players to use, but is not that good for aggressive players since it doesn't effect XP from players and is abysmal in combat.
 * Charged Ladybug (Mob) - [3, 5, 5, 5, 5, 23] Another ladybug type mob, but this one is pretty creative and balanced. It deals a decent amount of damage, but it's rare and only spawns in the right half of hard and ?. All around great build, and this could be added into the game along with electric petals.
 * Mower - [5, 5, 3, 5, 5, 23] An arena closer but it's for florr.io. What else is there to say?
 * Catnip (MopePro-REAL) - [5, 5, 3, 5, 4, 22] While certainly a powerful petal, it is balanced due to its extreme rarity and long respawn time. Players can already expect to be swarmed by mobs in ? so it's not that game breaking, it does help keep mobs off the user; however, making it hard to kill someone who's using, but as said before, it's very rare. The only problem is that the page is lacking some information (how long the debuff lasts).
 * Pumpkin - [5, 3, 5, 5, 5, 23] A strong mob that is just there to drop candle petals. The only issue is Halloween, when these are common and sport 250 HP. This is a little too strong, but thankfully it doesn't attack. It'll pretty much just be really beefy boulders.
 * Christmas Tree - [5, 5, 5, 4, 3, 22] Great mob that has presents for you. This is even better than the normal tree that this should be added!
 * Clover - [5, 5, 4, 4, 4, 22] Great idea which is really balanced. Basicly, If it doesn't drop a faster and instead a 4 leaf clover, YOU GOT SO LUCKY!
 * Clover (Petal) - [5, 5, 3, 5, 4, 22] Also, This is a simple idea. It maybe can be OP at sometimes. great because it only drops during march.
 * Cactus Fruit - [3, 4, 5, 5, 5, 22] A survivalist build's dream, this is a combination of a cactus and rose. The rose's effect is buffed, but it is epic (the drop rate should be lowered a tiny bit though). This is a great petal that forces players to choose between maximum strength healing or a mixture of extra health and moderate healing. While it is a cactus fruit, there should be a mob in the ? zone that drops this so players can still get it above level 30.
 * Wood - [5, 5, 5, 4, 3, 22] Causes a flower to take damage when they ram something. As long as you don't ram anything, you'll be ok, but this is a great counter to ram-based builds, but is also useful if you're using a ram build. This may also cause people to die from you minutes after you last attacked them, but that's not really an issue.
 * Lemon Leaf - [5, 5, 4, 5, 3, 22] Increases knockback. This may sound useless, but in certain situations, it could be very useful, making this a good petal to always have with you. For example, you could use it to get away if you're getting chased by a flower or by beetles. These could be hard to get in January though (that's TheDarkMeme's fault though)... Nonetheless, this should be added to the game along with the branch and tree mobs.
 * Thorn - [4, 4, 5, 5, 4, 22] Sometimes deals damage back to the attacker. This is a great way to counter leg stinger builds, or really anyone who is being too aggressive. It is weak to toxic builds, trap builds, and teamers. This would be a great way to indirectly nerf the leg stinger.

A Tier

 * Tree - [4, 3, 4, 5, 5, 21] It's there to drop petals, what else do I have to say? It just has too much health I feel... so low score on balancing, but it can't attack you so it's not game breaking.
 * Vaccine - [4, 5, 5, 4, 3 21] A weaker version of the epic roses, but with a few extra perks. You can heal whenever you want by simply right-clicking, allowing for strategic healing. This combos well with the second ability, curing poison. You can heal yourself right when you're about to take poison damage. The only issue is the complexity in implementation, as having the petal cure poison and heal, but only in defense mode, may be hard to code.
 * Bamboo - [4, 5, 3, 5, 4, 21] An also nice simple petal. Slightly great against builds like death wheel. I think this should be added to the game.
 * Necro - [4, 4, 3, 5, 5, 21] Simple idea, powerful but rare and one-time use. It would also be easy to add, it's just a revival.
 * Pineapple (Mob) - [2, 5, 5, 5, 4, 21] Heals mobs close to it but is otherwise a non-threat. Take these out quickly so that other mobs can't heal. The only issue with this is that it's just a rip-off of the pineapple petal.
 * Mini Rose - [1, 5, 5, 5, 5, 21] A more common rose that isn't as powerful. This would be great for players who are having trouble finding a rose. They can use this until they find normal roses. Also, the description is great! "It's healing properties are really bad, so try searching for another rose."
 * Fastest - [3, 4, 4, 5, 5, 21] Not that creative since it is based on another petal. Compared to the egg, the drop rates seem too low for an epic petal and fastest should have lower respawn time, not higher. So a little lower on balancing. It's pretty simple, enough information on the page but not that much. This should be easy to implement.
 * The Soap Monster - [5, 5, 4, 4, 3, 21] This is one of the few boss mobs that's not ridiculously over-powered, in fact, it's quite balanced. It has a lot of health but doesn't have a lot of damage, and can easily be dodged. Its main gimmick if removing the ability to inflict debuffs, which means that the main enemy if you see this thing is not it, but other flowers, especially if you're using a toxic style build.
 * Mini Cactus - [1, 5, 5, 5, 5, 21] Not an original idea, but otherwise good. It is a more common cactus petal that is less powerful. If you need cacti, you can start with these and work your way up. Very simple petal that should be added to the game.
 * Stem (Unusual) - [3, 4, 4, 5, 5, 21] Very similar to the stem, but it gives 3x the XP, is slightly rarer, and has a slightly shorter respawn time. The same strategies apply.
 * Marigold - [4, 3, 4, 5, 5, 21] Prevents the user from taking poison damage. This is a great one of the "you should always have it" petals incase someone has an iris. The rarity is only unusual, which creates a problem. It could make iris and epic cactus obsolete. While those petals are good, they're not as game breaking as petals like stingers, leaves, and triplets, and all this would do is encourage players to not use the iris and other poison petals. If the rarity were increased to epic, it may not make iris useless.
 * Shiny Square (Mob) - [1, 5, 5, 5, 5, 21] A much rarer version of the square, 20x rarer! The rarest thing in florr, and even if other fantasy ideas are included, this would still be one of the rarest.
 * Rose (Legendary) - [1, 4, 5, 5, 5, 20] Do we rly need a fourth rose? Good other than that. It's actually quite balanced considering it's legendary and only gives 8 more HP than the Epic Rose.
 * Jolt - [5, 4, 5, 3, 3, 20] A creative idea. I am not sure if its good for balancing but it seems pretty good. A good amount of information on the page. This idea is not very simple and could be hard to implement. This petal would work best in combat with other flowers and against massive beetles.
 * Black Hole - [5, 5, 4, 3, 3, 20] I don't know what should this drop with? Maybe a unique black hole mob would solve that.
 * Maple Syrup - [2, 4, 5, 4, 5, 20] Just a better version of honey, so not that creative. It seems a little too OP but other than that good on balancing. Enough information on the page. It is pretty simple and should be very easy to implement since there is already the honey petal. This petal would be useless against 2 or 5 yin yang builds. (Not that anyone uses 2 or 5 yin yangs).
 * Shield - [4, 3, 3, 5, 5, 20] A solid idea that's just a bit too OP. It reduces damage by half and it's only rare, so must people are going to have this because it pretty much doubles your HP, at least from petals (doesn't block mobs or body damage). There are counters to this, mainly poison petals, and it only works when active, so it's not that broken.
 * Poppy - [5, 3, 4, 4, 4, 20] Steals HP from other players when hitting them. This is a great substitute for roses and leaves for aggressive players, but isn't as useful to pacifist players. A build with 8 of these could be extremely annoying though, but it's nothing stingers can't deal with.
 * Fireball - [4, 4, 5, 4, 3, 20] A weaker iris yet it's rarer. Balancing depends a lot on whether or not other fantasy ideas are added. It does stop regen though, so it's a good counter to leaf builds.
 * Sand - [5, 2, 5, 5, 3, 20] It is a bit OP because it limits visibility to 5 tiles, meaning that hostile mobs and players will be very hard to see, and missiles could come out of the blue (or yellow). As with all petals that drop from players (instead of petals), this could frustrate players who kill someone hoping for rares or epics just to have this drop. Also, how would visibility be reduced if an antennae were equipped? Other than that, it's good, being very creative, informative, and simplistic.
 * Stem (Rare) - [2, 4, 4, 5, 5, 20] Ok, a third stem petal, not that creative, but still a good idea. Same strategies apply as to the other stems


 * Rose (Mob) - [1, 3, 5, 5, 5, 19] I think this should be lowered to rare, and it is yet another rose, just a mob now. Nice and simple idea though, could be added.
 * Dewdrop - [4, 3, 4, 4, 4, 19] Oh yay... another one that only spawns from seeds which will likely just get trashed because they're useless. Seems good otherwise though... but have it spawn naturally.
 * AI Petal - [4, 3, 5, 4, 3, 19] Good idea, the only issue I have with it is the spawning, which I don't think is quite balanced. Also, having all petals being able to be fired would require a lot of work to add, especially for some petals like egg (how would this work now).
 * Bodies of Water - [5, 5, 5, 2, 2, 19] Ok? Why should this be added? Do we rly need water to be added? Other than that, IT'S NOT EVEN SIMPLE!
 * Ice Cube - [5, 4, 3, 4, 3, 19] Good creative idea. Mainly seems to be a defensive petal (which is totally ok), there isn't that much information on the page though. It is simple enough. However, implementing this will require adding in velocity variables, etc. Won't be so easy to implement.
 * Candle - [5, 3, 4, 3, 4, 19] This is also a good creative idea. It is a spooky petal surprising others with it. This also could be added.
 * Chloroplast - [5, 4, 4, 3, 3, 19] Wow, This petal looks like a fun petal to use and it's not game breaking. It is not very simple but a great idea for the game.


 * Stinger (Rare) - [1, 5, 4, 5, 4, 19] Though not a creative idea, the rare stinger is very simple, not game breaking and not that hard to add. Has use in deathwheel builds as it is not that rare but still does a lot of damage. Assuming you're level 30, you'll have 5 slots for stingers if you choose the quick-ripper build, if you use 1 I legendary stinger and the rest is normal stingers you'll do 245 damage if all the stingers hit but if you use all rare stingers you'll do 250 damage.
 * Egg (common) - [1, 5, 4, 4, 4, 19] Ok. Do we really need a common egg? It looks useless but otherwise it's good and high on the tier list. Other than that, It's simple.
 * Whip - [5, 4, 3, 4, 3, 19] This is a great petal to use in combination with eggs and may actually make eggs worthwhile. Mobs from eggs will target a certain flower (no more rng) and are faster. This could encourage teaming if multiple people have egg builds though.
 * Discharge - [5, 2, 5, 4, 3, 19] A pretty OP petal that disables other petals. On average, this petal can disable two opponent's petals at once. A few of these could easily destroy any build and it's only rare, so it's a bit too OP. Otherwise, it's good, but changing respawn times could be hard to implement.\
 * Nanite - [5, 3, 5, 4, 2, 19] Reverses movement controls. Experienced players should have minimal issues, but this could be a nightmare for newer players. It also makes mobs go the wrong way, so it's useful for defense, but only against small mob swarms. This petal is legendary so it's not that game breaking.
 * Heavier - [3, 2, 4, 5, 5, 19] A rock that trades durability and respawn time for the ability to boost other petals' durability. This has the potential to be OP for petals with separate durability meters (like rare rose, leg stinger, and twin). Triplet and Pollen, which are already great petals, could be absolutely broken if paired with two of these.
 * Shovel - [3, 5, 3, 4, 4, 19] An arena closer but for florr.io, very similar to the mower. Now  it is impossible to escape because of speed, health, and number of them
 * Scope - [5, 4, 4, 3, 3, 19] Zooms the camera in the direction you're moving, similar to the Predator's ability in diep.io; however, this is always active. This is useful to see threats in front of you but limits the view of things chasing you. If you change directions quickly, this could potentially cause epilepsy. There should be a way to deactivate it without putting it in your inventory. This petal is also useless if you have more than one since it can't stack.
 * Homing Peas 2x - [1, 5, 5, 5, 3, 19] Peas that are halved in number but have homing. This is honestly what peas should look like, instead of the extremely underpowered peas currently in the game. There's no need to worry about missing with this, though it's still weak enough to be balanced.

B Tier

 * Egg (Unique) - [1, 5, 3, 4, 5, 18] Oh lord... I gave it 5 on balancing?? Well yes, it's very rare so it's not game breaking but boi you're a happy camper if you get one! We already have two eggs though, do we rly need a third?
 * Missile (Legendary) - [1, 3, 4, 5, 5, 18] Three missiles that shoot in a slight spread. This is useful for players who can't aim very well. For experienced players, this won't actually increase damage done, unless you put two of these next to each other. If a player opts to not attack, this is similar to a leg stinger, but you can't bring them out since they'll just shoot, so it's more balanced than a leg stinger.
 * Root - [4, 2, 4, 4, 4, 18] Good idea, nice and simple, easy to add, but broken. No one will be able to kill you, especially when combined with roses.
 * Missile (Epic) - [3, 3, 5, 4, 3, 18] A missile, but you choose where to aim it. Great for players who have trouble aiming with missiles. Even if you miss, an explosion still deals 20 damage. The explosion size may be a bit too large, and aiming at your mouse pointer may be hard to implement, but otherwise good.
 * Venus Flytrap - [4, 2, 5, 4, 3, 18] I wonder why petals can't hurt it. Just don't get near it, it doesn't even drop anything useful. Nice as an obstacle though, could see this being added.
 * 4-Leaf Clover - [4, 4, 2, 4, 4, 18] It helps when trying to get legendary petals. It is unique so only one florr can have this perk. And that lucky player will get targeted but no worrys! He will have a bunch of leg stingers with him!
 * Leprechaun - [5, 5, 3, 3, 2, 18] A boss mob done right, it's not too OP and it's very rare. The clover attack, which deals 75 damage, is a bit strong, but it's easy to dodge. This is mainly a way to get the super rare 4-leaf clover drop and is not that challenging of a boss itself.
 * Mountain - [5, 4, 4, 3, 2, 18] A replacement for borders. If this were all it was, that would be great, but it also spawns rocks, boulders, and volcanic rocks. This can be used for farming, but the simple borders that currently exist are better than this.
 * Dead Tree - [1, 3, 4, 5, 5, 18] This is literally just an asthetics change for the tree in the ! zone... There are already too many trees.
 * Pollen 1x - [1, 4, 4, 4, 5, 18] Technically the Triplet but only one, like the fast, but acts like pollen
 * Peas 2X (Common) - [2, 3, 3, 5, 5, 18] As if peas weren't weak enough, but this is ok because it's common. It's decent as its job, being a starter petal, but should be replaced later when more powerful petals are obtained. Most of the points here are coming from simplicity rather than balancing though.
 * King Of The Square - [5, 3, 4, 3, 3, 18] A fantasy gamemode has never been created until this. Pretty unexpected.
 * Tarantula - [3, 4, 5, 3, 3, 18] A stronger spider that is faster, shoots webs, and poisons flowers. This sounds OP, but thankfully, it only has 40 HP, and is rare, just be very careful if you see one!
 * Achievements - [5, 3, 4, 3, 3, 18] Achievements are very unique and maybe that's what the game needs.
 * Concave Lens - [5, 4, 3, 4, 2, 18] Decreases the size of your hitbox and your petal's hitboxes. This is useful for stinger or iris builds since you don't want the petals to get destroyed. However, it's bad for defensive based builds.
 * Egg (Rare) - [1, 3, 4, 5, 5, 18] This really should be swapped in terms of rarity with the epic egg, but since the epic egg already exists, there's some lenience toward balancing. Bees deal much more body damage if they're rammed. The only issue with this is that it's one of many egg fantasy ideas so it doesn't stand out that much from the others.
 * King Hornet - [3, 2, 4, 4, 4, 17] looks like it got fixed
 * Seed - [4, 1, 5, 3, 4, 17] Umm... exactly why does this exist? I don't see the point of this petal. Yeah, you can farm the plant... after 10 seconds! There really is just no point. It's too bad because it's unique but it needs combat purpose somehow.
 * Blomb - [5, 4, 4, 2, 2, 17] An original idea! The damage is a bit too much but it's epic and leg stingers exist so it's nothing game breaking. The main issue is complexity, since the petal does different things depending on what it hits.
 * Bamboo (Mob) - [3, 5, 3, 3, 3, 17] Kind of a rip-off of Bamboo, but this mob is great for the game. We all know it's common but you can get lemon leaves from these in January. This helps florrs in the easy zone to get leaves faster.
 * Spike Wall - [3, 1, 4, 4, 5, 17] Take the already OP leg stinger, add some durability in there, and make it behave like Pollen, and you get the absolutely broken petal that is this. No one will mess with anyone who has this. If rarity were just raised to unique, to ensure only one can be on the server, it may be a little better, but imagine someone having 3-4 of these, they'll be nigh untouchable.
 * Fish (MopePro-REAL) - [5, 1, 3, 4, 4, 17] Despite being legendary, it's still too OP because nothing can get anywhere near you without taking damage. The only builds that may stand a chance are survivalist ones, but they can't deal very much damage anyway. A nerf to the range is needed.
 * Explosive Ladybug - [3, 4, 3, 4, 3, 17] A rare ladybug that is aggressive and explodes. It could be too OP for Easy, and it would also give players easier assess to rare roses. It's not too OP for Easy, just stay away if you see one. These are way more common in ? and are appropriately difficult.
 * Pebble - [4, 2, 4, 4, 3, 17] A very weak petal, but it doesn't use a petal slot (it technically does, but it creates another one). There's no reason to not this. The low balancing score is not from the fact it's game breaking, it's that everyone will be using it, which will make the game more stale. An extra petal slot petal should be much rarer (probably legendary), but give the player 2 extra slots.
 * Jan19 - [5, 4, 5, 2, 1, 17] Rather than a mob or petal, this is an event, florr's birthday! Many petals and mobs are changed. The petals are all buffed, but none are buffed in game breaking ways. Implementing all of this could be hard, and it would be a lot of work for a one day event, so it's unlikely to be added.
 * Far - [4, 2, 4, 3, 4, 17] Makes your petals orbit further. This could be used to kill people from afar, but petal rotation speed isn't increased, so it's like having a constant honey debuff applied too. Still, this combined with wings could be extremely broken, and both of those petals are only rare...
 * Sugar - [5, 3, 2, 4, 3, 17] Pretty much, it inflicts the level 60 curse on the person it hits. This probably won't do much outside of the ? zone, and it won't do anything to the top player if they're above level 60. The only time this may actually be broken is if a Massive Ladybug attacks a player (though they can use this to their advantage).
 * Thorn v2 - [1, 2, 4, 5, 5, 17] This feels more like a nerf to the stinger than a new idea. If you want a stinger nerf, put it on the buffs/nerfs page. There's no need to use this if you can just use stingers. Now, if this was common, that would be different.
 * Maple Tree - [1, 5, 3, 4, 4, 17] BRUH, another tree.
 * Golden Web - [2, 1, 4, 5, 5, 17] The leg web but it's more OP, slowing down players completely. This is one of the most broken fantasy petals. If you're caught in this, there's nothing you can do except hope and pray. If you ensnare someone, be careful not to fire more webs and free the player. If you're the user, you must also be careful to not trap yourself, though putting the web in your inventory will free you.
 * Evil Flowey - [3, 3, 4, 3, 3, 16] Really? This idea could break the game but at least it's super duper rare (higher than epic but lower than legendary).
 * Sundew - [4, 1, 3, 4, 4, 16] The petal deals 225 damage total, so it's too OP, even though it's... wait a minute, it's only epic?!?!?! Yeah, this is too OP, if this had a significant nerf, it would likely be a top tier idea since everything else is good, but it's stuck in B Tier for now.
 * Pansy - [2, 1, 3, 5, 5, 16] This would only cause PvP (hey it fits like plant vs plant) commoner, for A SIMPLE PETAL. Fortunatly it is common and just behave like a basic (and would only be needed once for completing the petal gallery
 * Murder Hornet - [3, 2, 4 ,4, 3, 16] The fact that it replaces the hornet could probably not be that easy to implement, still a nice idea.
 * Convex Lens - [3, 4, 3, 4, 2, 16] Increases the size of your hitbox and your petal's hitboxes. This is useful for defensive based builds since you want the petals to protect you. However, it's bad for stinger and iris builds.
 * Cutting Blade - [3, 1, 5, 5, 2, 16] As if leg stingers weren't enough, this thing will one shot florrs. Even if it were unique, this would still be too OP (that's why implementation is so low, there's no way this would ever be added).
 * Rose (Flower) - [4, 5, 1, 3, 3, 16] This is kind of confusing. Is this just a reskin or is there a functional change? It says it's similar to the Rose (Mob) which has epic rose petals, so does this give a boost to healing, or is it just a rare skin? (Say hello to mope.io). It also drops additional petals. So many questions, so little info.
 * Egg (Mob) - [4, 3, 5, 3, 1, 16] This mob is one of the few that errors on the side of too easy, but this is certainly better than too hard (massive ladybug and square are pretty easy too). 45 HP is not enough health especially since mobs spawn every 10 seconds. The mob spawning would be hard to implement as well but it certainly is a good concept.
 * Flamin Twin - [1, 3, 4, 4, 4, 16] Simply a fireball but now it's a twin, how creative... Repeatedly hitting players with this could reset the debuff timer, making this petal pretty OP. Based on drop rates, it's also not epic, it's only rare...
 * Egg (Unique) v2 - [1, 5, 4, 3, 3, 16] Wow... another egg petal... this has never been done before, never in the history of fantasy ideas... this person should write amazing stories... Anyway, the evil centipede is a very tanky mob and if a massive one were to spawn from the egg, it could send a player running away for hundreds of seconds. Thankfully, this is very rare.
 * Impossible Area - [4, 3, 2, 4, 3, 16] A harder zone than the ? zone, requiring the breakage of a wall to enter. There is almost no information on what happens inside the zone. Breaking the wall could be hard due to many players attacking you as well as mobs.

C Tier

 * Sunflower - [3, 3, 2, 4, 3, 15] Why are these in the same page? Idk, and the mob has no reason to exist other than dropping petals... which is ok... yeah, the mob is ok. The petal... seems broken because speed is a major factor and the page is vague and it would be hard to implement.
 * Exploding Petal - [4, 2, 4, 4, 1, 15] Simply a missile but it works for any petal. This could be OP if someone shoots out a leg stinger, especially if they know how to aim. Extra petal slots could be an issue when implementing it too. Also, how would petals like eggs or pollen work? Imagine seeing a beetle flying at your face!
 * Bouncy Peas - [1, 4, 2, 4, 4, 15] What? this is a rip-off of the epic peas petal! Other than that, It is balanced.
 * Pollen x2 - [1, 1, 4, 4, 5, 15] It is even more dangerous than the normal pollen because players can easily spam it.
 * Firework - [4, 2, 4, 3, 2, 15] It simply is complex and goes die die.
 * ! Zone - [2, 5, 3, 3, 2, 15] This is a new zone, It's not good for a level 60 florr since you will be alone there in the zone plus lots of hornets. This is a sigh of relief of a level 60 mutant that kills everyone and has no chance of survival. However, he has gone into this zone and now he is most likely to die. This destroys their run and they will rage.
 * Baby Termite - [2, 3, 4, 3, 3, 15] Really? What happens to the petal when it gets stolen? Who knows? Its a mystery but if it gets trashed this gets D tier.
 * Massive Ladybug (Dark) - [1, 2, 2, 5, 5, 15] This has way too much health, a wopping 1,500 HP. This wouldn't be an issue if it didn't attack you, but it does. Unless you want to be running for a long time, you'll need a bubble or web. (MATH WARNING!) Say you have 6 triplet and 2 roses. For purposes here, we'll say a triplet attacks the mob every second (the respawn is 0.25 seconds but the petal may have to orbit a bit before hitting the mob). Each Triplet does 8 HP damage, and there's 3 of them, so you've got a DPS of 24, multiplied by 6, and that's a 144 DPS, so it'll take about 10 seconds to kill it, but most people don't have 6 triplets and this is an optimistic view point. That also assumes no other mobs get in your way and prevent you from killing it.
 * Massive Bee - [3, 4, 2, 3, 3, 15] A big bee that has a lot of health and can fly. It's not aggressive and drops a lot of loot. A nice mob, but there's nothing special about it.
 * Mouse - [3, 1, 5, 3, 3, 15] One of the most broken fantasy ideas there is, being more like a joke fantasy idea. It has 250 health, moves at 15 tiles per second, and deals 100 damage. Even if this were legendary, it would still be broken, but it's rare! Needless to say, this shouldn't be added. It's only in C tier because everything else about it is decent.
 * Sundew (Mob) - [2, 2, 3, 4, 4, 15] Slowly kills a player if they touch it unless that have a lot of roses or a panacea (which is only another fantasy idea). While it is tanky, it is a plant mob, and therefore doesn't move, so it's easy to avoid. Still, anything that is a guaranteed kill is too OP.
 * Spider Nest - [3, 4, 2, 3, 2, 15] It is similar to an ant hole, but it is closer to a terrain asset than a mob. There are only two on the server and they spawn spiders and tarantulas when walked over and they also have a higher chance of spawning near them. The best option is to probably just avoid them, unless you're farming webs or XP. The page is also missing a lot of information.
 * Peas X16 - [2, 4, 1, 4, 4, 15] Is this a pea petal that is actually good? Well, it's hard to say since the page has almost no information, though one would have to assume its stats are similar to normal peas. If so, this would be great at crowd control, and getting mutliple of these petals would essentially create the octo tank from diep.io, being strong at defending attacks from multiple directions, but being weak againsr strong attacks in one directions, especially if the flower has bubbles with them. However, with no page information, it's hard to give this a good rating.
 * Shadow - [5, 2, 5, 2, 1, 15] It limits vision, but not in the way you think. It makes certain petals and mobs invisible, which is really weird and can be broken, especially when things like stingers and hornets are invisible.
 * Cat - [4, 1, 4, 3, 3, 15] This is what happens when you forget to put the "joke" tag on a fantasy idea. This thing is absolutely game breaking. Why is it so high then? It's a relatively simple mob and the page has a lot of information, but it will terrorize all florrs, even those with leg stinger rain builds, and it spawns in the easy zone as well...
 * Violin - [5, 3, 2, 3, 2, 15] Great if a single person is attacking you but otherwise not that good. It does explode if it hits a mob but there's not a lot of information on it, and all it really does is complicate this petal.
 * Diamond - [2, 5, 4, 2, 2, 15] A great petal that is an upgrade of the heaviest. The only problem is the secret zone. There should be information about this, or better yet, have it removed.
 * Homing Missile - [3, 4, 3, 2, 3, 15] Does it acts as a normal missile or as an explosive? Such intriguing question
 * Acid - [2, 3, 4, 2, 3, 14] When a florr gets poisoned by this they must go out of acid pool quickly. This might kinda kill level 1 players if it hits this petal. It should be moved to epic instead or poison damage on acid pool should be 3 per second.
 * Advancements - [2, 4, 3, 3, 2, 14] These are similar to achievements, but give the player XP for getting petals for the first each game. Achievements are better since these will be harder to implement. Also, achievements are already in diep.io so they're more likely to get added rather than these.
 * Air - [4, 2, 2, 4, 2, 14] Pretty much a better version of the bubble but with the same rarity. Instead of boosting the user, it pushes everything away. This is too OP for rare. Depending on how powerful the push is, this could be game breaking, but the page doesn't say. This is a relatively simple idea but it would be hard to implement. It also has great trolling potential for pushing hornets and beetles into other players (essentially making this like a Missile too).
 * Volcanic Rock - [3, 3, 3, 3, 2, 14] A stronger version of the boulder. If this were all it was, that would make it better, sometimes less is more. Sadly, it also can inflict the on fire debuff and is can be climbed somehow (which there isn't even information on how this works, for example, do petals still damage it?)
 * Bare Tree - [1, 3, 4, 3, 3, 14] Umm.. This looks like a rip-off of the Dead Tree. It might be hard to get Lemon leaves in the hard or ? zone. It might be a good fantasy idea but I think it's just a bit bad.
 * Bubble (Epic) - [3, 4, 4, 2, 1, 14] The flying mechanics are too confusing because depending on how many of these you have, certain mobs can and can't attack you. Flying would be a cool mechanic but for this idea, it is sadly too complex to give this any higher than C Tier.
 * Egg (?!?!?!) - [2, 3, 4, 3, 2, 14] For an instant use petal, the power is honestly underwhelming. Sure, it will create a large mob swarm, but ants are weak anyways. The only ant that can pose a threat is the queen, and even then.
 * Dandelion (Legendary) v2 - [2, 3, 4, 3, 2, 14] A dandelion that is fired from an Einstein hornet, meaning that it will miss less. This could be an issue if the hornet targets the wrong thing though. This has the potential to devastate noobs, but experienced players will likely see this as a non-threat.
 * Mega Peas - [3, 4, 4, 2, 1, 14] A much more powerful version of the peas. Surprisingly, it's fairly balanced, if anything, it's under-powered considering how hard it would be to get one, speaking of which, that part, along with the two petal slots, is way too confusing to get implemented into the game.
 * Jewelweed - [4, 3, 3, 2, 2, 14] Speeds up the user if they hit someone. If this user repeatedly hits someone with this, which will be easy to do since the opponent can't escape, then they will constanly be sped up. Thankfully, the respawn time is relatively long, giving the person time to escape, so it's not broken by any means. The speed up lasts longer deepening on how many times it hits someone, which is a bit too complicated.
 * Nanite (Rare) - [2, 2, 4, 4, 2, 14] Very similar to the legendary nanite, but the debuff is much shorter and doesn't effect mobs. This will be a nightmare to newer players but veterans should be able to handle it. It is too common though.
 * Mega Rose - [4, 2, 5, 2, 1, 14] Oh boi, the way you get this petal is one of the hardest in the game. You must fill your active and inventory with all rare/epic roses (and at least one must be epic), which will then destroy all of them and turn it into this, leaving you with no petals, most likely in the ? zone. Unless you're teaming, you're probably not holding on to it, but then the brokenness switches in the opposite direction, essentially giving players only 25 second slots to kill you before you gain all your HP back. On top of all of this, the double slot mechanics are not simple at all.
 * Joy [3, 1, 4, 2, 4, 14] It's real OP and BOI it heals as BRUH speeds, at least it only spans in December, however, the only thing I can say is 雪花飘飘北风萧萧.
 * Dandelion (Mob) - [1, 2, 1, 4, 5, 13] Seriously? This is just a rip off of the dandelion petal. Also, players literally just have to GET OUT OF THE WAY. Bullets would make it more interesting... except there's no information on them!
 * Bad Ladybug - [1, 3, 1, 5, 3, 13] The page is lacking basic information so it's hard to give a good ranking. It's pretty much a ladybug that behaves like a beetle, nothing special, and why is it rare? It should be unusual with scaled back drop rates.
 * Mini Florr - [3, 4, 3, 2, 1, 13] A mini florr that orbits you. The extra petal slots are confusing and would be hard to implement. Balancing wise, it's pretty balanced, though it could essentially double the amount of heavies you have to 16 (though you would need roses/leaves to heal). Another issue is that players may get frustrated if this drops in ? instead of an epic petal.
 * Wailing Hornet - [2, 2, 4, 3, 2, 13] Another fantasy hornet mob with really akward spawning. Although this thing is rare, it's still a bit too OP. The missiles deal 100 damage and it shoots 3. There's no real way to escape aside from going into the easy zone (yep, this thing can enter medium for some reason, it really should be limited to the ? zone), or shooting a web at it. It can also detect you from way offscreen, so there's no real way to dodge, except if you have antennae (and that's not a guarantee).
 * Special Events - [5, 3, 2, 2, 1, 13] This is a hard one to rate, because it's pretty much a bunch of fantasy ideas in one. Some special events are really good, like the Valentine's Day one, and others are really bad, like the Summer Solstice one. Just taking the average, it's not that good, but a few do manage to stand out as good ideas. The following ideas are the ones that are good enough to be added (go to the page for more details): Thanksgiving, Easter, Valentine's Day, and the Spring Equinox.

D Tier

 * Claw (Petal) - [4, 1, 1, 4, 2, 12] The page has no information on it, so how can this be high (it can't, that's the answer)? From what little information there is, it seems useless. It picks up petals, something you could already do. Perhaps if it shot out, it would be more useful. You can't even see the basic stats: Health, damage, and respawn!
 * Raccoon - [2, 1, 4, 4, 1, 12] Ok, the creator of this probably got drunk and made a fantasy idea anyway. There doesn't even need to be any information here, just go to the page and you'll understand...
 * Moss Hornet - [3, 3, 4, 1, 1, 12] This hornet is very confusing. The most confusing thing is the spawning, and although it's classified as rare, it probably will never spawn unless someone is purposefully trying to spawn it. The attacks are also very confusing. In general, florr is not the place for boss mobs.
 * Flowey (Petal) - [4, 3, 3, 1, 1, 12] Similar to an egg but it spawns a mini florr. This could complicate the game a lot, especially if the flowey is using eggs or even other floweys. This could also be very broken, though it is thankfully very rare. This idea is likely too complex to be added to the game.
 * Vine - [4, 1, 2, 3, 2, 12] The page is missing a lot of information, but from what information there is, it seems too good. It's pretty much a leg web but it's only epic, and any flower caught in its grip is helpless for the next 6 seconds. The damage is unknown, but even if it dealt no damage, it would still be too good.
 * ZomBees - [3, 3, 4, 1, 1, 12] This is way to complex to be a good fantasy idea, with the whole calling new ZomBees and the attacks.
 * COVID-19 - [5, 1, 4, 1, 1, 12] Is this a joke? This is so confusing, there's no way this could ever be added! It is funny to see covid in florr, but this should really be a joke idea.
 * Death Zone - [5, 2, 1, 2, 2, 12] The original "next zone" (this was made before the ! zone). The page is seriously lacking in information, and the current mobs are both too complex and a bit too OP. If the page had more information, the ranking could be much higher, but it's stuck in D tier for now.
 * Guardian - [2, 2, 5, 1, 1, 11] Ahh... it's a diep.io rip off! The attackers seem somewhat balanced but srsly, insta kill? Just don't touch that square I guess.
 * Species Protector - [4, 1, 3, 1, 2, 11] No! No! No! What is this spawning, I feel these would just spawn everywhere annihilating everything causing a server shutdown. Why does this and the Farming Enforcer even exist?
 * Mini Florr (Rare) - [3, 1, 4, 2, 1, 11] A better version of the mini florr. This idea is absolutely broken. Imagine having 6 of these and 2 roses, and then putting the combo Stinger/Iris/Stinger on each of the mini florrs. This essentially gives you a build of 12 stingers, 6 irises, and 2 roses. Luckily, you can't put leg stingers or any other petals that are rare or up on this, but there's no denying that this would be OP.
 * Advanced - [1, 5, 3, 1, 1, 11] Umm.... This looks like a rip off of basic. The more I look at it the more worse it gets. So, this shouldn't be added but it's a cool basic easter egg.
 * Argentine Ants - [1, 5, 2, 2, 1, 11] A rip off of normal ants. The only difference is that they spawn multiple queens. This would be hard to implement. They also attack normal ants which would make it harder to implement. Overall, this is not likely to get added.
 * Psychopath Hornet - [1, 3, 4, 2, 1, 11] One of many hornet mobs, this one hides as a normal hornet until you get close. There's really no need (other than trolling players) for this since you can't attack until you get close, unless you have missiles with you. It's also pretty OP with 90 bullet damage despite being rare.
 * Termite Hole - [2, 2, 2, 3, 2, 11] This page feels incomplete. It is similar to an ant hole, but at the moment, the only termite mobs are baby termites. If other termites were added, it may raise the score of this.
 * Shiny Square (Petal) - [2, 4, 3, 1, 1, 11] While the idea of a green square is definitely a good one, it shouldn't have any special properties, or if it did, at least have a simple one, but this one is way to complicated.


 * Boss Zone - [3, 2, 4, 1, 1, 10] This seemed good at first, but the more I think about it, the more I realize this simply wouldn't work. It's way too complex and doesn't seem very well thought out. I feel there should just be an insanity zone.
 * Farming Enforcer - [4, 1, 3, 1, 1, 10] No... just no... why is this even in D Tier? Spawning is confusing, this thing is broken AF, not that it would ever spawn anyway because mobs are killed all the time... so just no.
 * Rock (Epic) - [1, 4, 3, 1, 1, 10] Not creative and not simple at all! It's a rock that rarely sets people on fire. The chances and the whole melting thing are very confusing. This would be much better if it was simply a rock that caused poison damage.


 * Revolutionist - [4, 2, 1, 1, 2, 10] Too complex, and the information isn't even organized. All the orbits, directions, and UI, .io games are supposed to be simple!
 * Robot Florr - [4, 1, 3, 1, 1, 10] What is the spawning on this? I have no idea, but this boss breaks the game in that way alone. The boss itself seems manageable but the spawning is just weird and it would make it very hard to add.
 * Massive Hornet - [3, 1, 4, 1, 1, 10] An OP boss mob that will pretty much insta-kill anything that gets near it. It will terrorize the server and live forever. This is closer to a joke fantasy idea rather than an actual good idea.
 * Wind - [4, 1, 2, 2, 1, 10] Blows everything (except rocks and boulders) away. There's no information on how much, but even then, this would be very hard to implement. The spawning is just as weird, it doesn't drop from flowers or mobs, it just spawns randomly. With enough of these, you could be practically invincible too, though that depends on wind strength.

F Tier

 * Strider - [2, 3, 2, 1, 1, 9] Huh? The page really doesn't do a good job explaining the petal. The only thing that can really be picked up is that it is a one use petal that makes you invincible for one minute by making you float.
 * Pentagon - [1, 1, 2, 3, 2, 9] The person who made this obviously forgot to put the joke tag on. You only need to see infinite health and already know that this thing is broken.
 * Nano Hornet - [2, 2, 3, 1, 1, 9] As boss mobs go, it's not the most broken, but it has the same issues as other boss mobs, being too complicated. This one isn't even creative since there are two other nano mobs. (This description is also not creative, it's reused).
 * Nano Ladybug - [2, 2, 3, 1, 1, 9] As boss mobs go, it's not the most broken, but it has the same issues as other boss mobs, being too complicated. This one isn't even creative since there are two other nano mobs. (This description is also not creative, it's reused).
 * Nano Spider - [2, 2, 3, 1, 1, 9] As boss mobs go, it's not the most broken, but it has the same issues as other boss mobs, being too complicated. This one isn't even creative since there are two other nano mobs. (This description is also not creative, it's reused).
 * Story Mode - [1, 1, 1, 1, 1, 5] The only piece of information that is on the page is that if you get rid of all your petals and go to the top, you enter story mode. Hard to give a good rating when all there is is this.

To Be Added
These fantasy ideas have not been added yet. If you make a fantasy idea, make sure you put it in the "fantasy ideas" category or we won't be able to find it. Please delete a fantasy idea from this list once you add it.


 * Angry Sun
 * Asteroid
 * Catnip
 * Cheese
 * Coronavirus
 * Crasher (Petal)
 * Dandelion (Epic)
 * Dandelion (Legendary)
 * Donald Trump
 * Exoskeleton
 * Fish
 * Frond
 * Garden Hunter
 * Glacier
 * Grass (Petal)
 * Hornet Swarm Egg
 * Icicle (Mob)
 * Iris (Unique)
 * Lazer Beams
 * Marigold (Mob)
 * Mossy Missile
 * Mouse (Petal)
 * Mud
 * Palm Tree
 * Poppy (Mob)
 * Powerups
 * Sand Monster
 * Songbird
 * Snowman
 * Sugarcane
 * Sun
 * Sundrop
 * Thornbush
 * Wasp
 * Wheat
 * Wheat (Mob)
 * Wheat Seed
 * White Hole